// splitcompilercg.cpp
#include "splitcompilercg.h"

#include "splitting.h"
#include "../cgc.h"

#include <string>
#include <sstream>

void SplitCompilerCg::printHeaderCode( std::ostream& inStream ) const
{

  inStream
    << "#ifdef USERECT\n"
    << "#define _stype   samplerRECT\n"
    << "#define _sfetch  texRECT\n"
    << "#define __sample1(s,i) texRECT((s),float2(i,0))\n"
    << "#define __sample2(s,i) texRECT((s),(i))\n"
    << "#define _computeindexof(a,b) float4(a, 0, 0)\n"
    << "#else\n"
    << "#define _stype   sampler\n"
    << "#define _sfetch  tex2D\n"
    << "#define __sample1(s,i) tex1D((s),(i))\n"
    << "#define __sample2(s,i) tex2D((s),(i))\n"
    << "#define _computeindexof(a,b) (b)\n"
    << "#endif\n\n";



}

void SplitCompilerCg::compileShader( const std::string& inHighLevelCode, 
                                     std::ostream& outLowLevelCode, 
                                     const SplitConfiguration& inConfiguration, 
                                     SplitShaderHeuristics& outHeuristics ) const
{
  char* assemblerBuffer = compile_cgc( NULL, inHighLevelCode.c_str(), _target );
  if( assemblerBuffer == NULL )
  {
    outHeuristics.valid = false;
    outHeuristics.cost = 0;
    outHeuristics.recompute = false;
    return;
  }

  outLowLevelCode << assemblerBuffer;
  free( assemblerBuffer );

  outHeuristics.valid = true;
  outHeuristics.cost = 1;
  outHeuristics.recompute = true;
}
