Mobile smartphones have given rise to an explosion in creativity over the past few years.  There have been exciting, inspiring and incredibly useful software apps in the areas of medicine, music, psychology, senior support, banking, cooking, global health, exploring, travel, shopping, games and many more fields.  

These applications have only just scratched the surface of the potential of these devices. As our understanding of how mobile technology can be used, many new possibilities will occur to each of us.  As new hardware sensors and other capabilities are added to the phones, ever-more 

The purpose of this course is to build a collaborative environment of creativity for new applications of mobile devices.  Graduate students from all disciplines at the University of Toronto are invited to take the course for credit.   It was taught from January - April, 2012.

It is primarily a project-based course in which the goal was to produce a working app by the end of course.    Projects will be done in groups of 2 or 3.  Students with computer programming skills will be matched with those from non-programming backgrounds to do projects in the latter students’ disciplines.   In the event that there is a surfeit of programmers, then projects motivated from within the computer engineering and science  disciplines will be allowed.  In the event that there are not sufficient students with programming skills, it may not be possible for non-programming students to continue in the course.

This course has now completed.  You can see videos, slides and reports from the final presentations here.

The  course was first taught in January, 2011.  You can view the archive of that course website here and see the set of projects produced in that course at this link.

The course will directly support the use of Google Android-based platforms, but those who have access to other platforms and their related development environments (such as Apple iPhone or RIM  Blackberry) are welcome to use those, with the permission of the instructor.  

Who Should Take This Course?  Everyone!

We envision that students with two kinds of backgrounds will be taking this course:

1. Students with programming skills, typically from the Computer disciplines (ECE and CS and other departments), but possibly from the many other disciplines that make use of computers and that program them.  These students will be given lectures and exercises to learn learn the environment, and guidance towards the completion of a major project.

2. Students from non-programming backgrounds with a passion for the new uses possible with these devices, who want their creativity juices to be stimulated in a new, inter-disciplinary way!  These students will  be given lectures and exercises  to learn the basic capabilities of mobile devices, and to explore what has already done in their field by way of mobile applications.  They will also be trained in the use of tools that can help mock up the design of mobile apps.  In addition, these students will perform work in their own discipline to show how the new  software enhances some aspect of that discipline.